As you can see in this picture I was trying to create a face, but when I apply a subsurfaces modifier you get these black spots. Does anybody know how to fix this. thanks in advance.
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$\begingroup$ Can you possibly upload a picture that is higher res? $\endgroup$– Electric_WizardCommented Mar 25, 2020 at 22:56
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$\begingroup$ is this better? $\endgroup$– IceboCommented Mar 26, 2020 at 7:37
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$\begingroup$ I had a similar issue and my normals were also all outside. Turned out, my sub-div was after edge split. Moving it above solved it. So probably check your modifier stack $\endgroup$– Prasanjeet MohantyCommented Jun 22, 2022 at 9:34
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1 Answer
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It might be because the vertices in the mesh are not made properly positioned that the blender is not able to properly calculate how to apply the modifier. So try these:
- Recalculate the normals properly using: "Shift+N"
- Go to edit mode and remove duplicate vertices by "Merge by distance option" (make sure you set the proper distance in the dropdown menu). Also, make sure that there aren't overlapping faces