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image of face I tried to make, where you can see black pieces

As you can see in this picture I was trying to create a face, but when I apply a subsurfaces modifier you get these black spots. Does anybody know how to fix this. thanks in advance.

enter image description here

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  • $\begingroup$ Can you possibly upload a picture that is higher res? $\endgroup$ Commented Mar 25, 2020 at 22:56
  • $\begingroup$ is this better? $\endgroup$
    – Icebo
    Commented Mar 26, 2020 at 7:37
  • $\begingroup$ I had a similar issue and my normals were also all outside. Turned out, my sub-div was after edge split. Moving it above solved it. So probably check your modifier stack $\endgroup$ Commented Jun 22, 2022 at 9:34

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It might be because the vertices in the mesh are not made properly positioned that the blender is not able to properly calculate how to apply the modifier. So try these:

  1. Recalculate the normals properly using: "Shift+N"
  2. Go to edit mode and remove duplicate vertices by "Merge by distance option" (make sure you set the proper distance in the dropdown menu). Also, make sure that there aren't overlapping faces
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