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I'm following this tutorial:

https://www.youtube.com/watch?v=WxMwa0njGSM

on modeling. At 18:52 before adding a subdivision surface modifier my object looks like:

enter image description here

After subsurf:

enter image description here

It looks like two overlapping planes but I don't see the vertices that create them (I've already cleaned up double vertices).

How can I remove that face so that I don't get that wedge after subsurf?

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Probably a normal issue. Select the entire mesh with A and then press Shift N to recalculate the normals.

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Just figured it out; simply delete the faces in question, recreate edge between vertexes, create face from new edge. I'm not sure this is the best way of going about it.

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