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Good day,

I'm making a 3D model of a garbage bag holder. Unfortunately, when I got to the plastic bag, I hit a major barrier. I've been trying to make a cloth simulation to make it look like a bag is hanging.

I did a few experiments to see if I could solve the problem on my own. See below a few screenshots of the issue at hand.

This is the garbage bag stand:

The model which will hold the bag

I tried to sculpt the bag, but it looks terribly as I'm not skilled with the tool. But I though to attach this screenshot as it is a useful picture to show what result I'm trying to get.

enter image description here

So I started to do experiments with this ring and the floor beneath.

enter image description here

Unfortunately, it does not go through the ring, but rather rests on it as if it were a table.

enter image description here

Any ideas?

Many thanks,

Karl.

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How about modeling a "folded" bag, make it a Cloth, add a pin group set to the top vertices and apply some simple shapekeys? Here is a quick example:

enter image description here

With more geometry and some experiment a bit more details can be added...

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  • $\begingroup$ Thanks! I've managed to do it now. $\endgroup$
    – Karl
    Mar 30 '20 at 11:17

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