I'm working on the center cup part of a daffodil, and this is my current setup. I have textures that are mapped such that they displace the geometry the way I want it. I then have a Solidify modifier to prevent the mesh from being "single-sided". This is the result:
However, the problem I'm having is that the textures seems to displace the geometry after the Solidify modifier has been applied, but I want the textures to displace the geometry before the Solidify modifier. I know there's a Displace modifier, but that doesn't give me the fine-tuning control I need and have within the Texture panel. As the textures displace according to the normal, the result is that the edge is thick when I want it to have the same thickness as the rest.
How can I force the Solidify modifier to take place last? Is there another way to achieve the same result?