I stopped using Blender for a while right when 2.8 rolled out. Trying to get back into it, I'm noticing that it seems to have removed the "import multiple image textures" option in the shader editor, which was useful for just batch dumping PBR textures (Diffuse, spec, rough, norm, disp, etc.) all at once. Now it seems I have to do it one at a time.
Am I missing something, or is there a node plugin I can get to streamline this? Something that just has all the image types you'd need built into one node? I've tried making a "PBR Texture" group node, but it's less than a perfect solution for multiple reasons.
As an additional aside, when I copy this node group and change the textures they link to, it also resets the color space to RGB from non-color data, which is rather annoying. Is there a way to stop that as well?