I am new to blender, so what I am asking may be a very simple thing to do. I am trying to procedurally generate multiples of an object and apply random transformations to it. I have a simple curve and want to generate multiple copies of it while also varying the copies scaling and translation. I have been playing with the particle effects option, but it doesn't seem to be working to what I want. And the array modifier has each of them spaced apart. I am trying to have them overlayed on top of each directly so that when the transformations are applied I have more control over the anchoring point for all the curves, and I not been able to find something that generates objects between two points of anchors.