Im working hard on getting stylized/cartoonish looking grass or generally foliage in evee.
My goal is not to creating realisitic stuff, instead such as from games like the witness or rime.
They have this great fluffy looking foliage. I searched alot but it was impossible to find a solution which fits my conditions.
• Textured planes (Low poly)
• ressource friendly
• Good looking shadows, without baking if possible (Grass shouldnt creat shadows but should recieve from other sources)
• Foliage should look fluffy so that u see the meshes as a single bunch
• Set up and rendering in Evee.
• No scripting
Im actually struggeling with the normals on my planes. If u can see in the following picture Im having trouble with the normals. If I combine multiple meshes or use them in a particle system, the direction of the normals make the grass looking weired if they are rotated. Im pretty newbie in texturing/shading so pls consider a little bit instruction. My conditions doesnt have highest priority but pls try to stick to it.
Edit: I found this Image which shows the technique I am looking for but I dont know how to achieve this method in blender. It has something to do with bending the vertex normals in a specific direction.
Im thankful for every help!
If u have any questions or need something, pls tell me!


