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I were trying to make an extremely simple table model like this:

enter image description here

I made this without problem:

enter image description here

But then I got stuck having a hard time figuring out how to continue.

My first idea was to duplicate the top face, move it down and create side faces:

enter image description here

Then the new vertices were not on the side and the edges were overlapping, which wasn't what I wanted:

enter image description here

Perhaps I could've cut the side first?

enter image description here

But I don't know how to cut along the top edge, nor how to make the exact same cut on the other side.

What's the better way to achieve this?

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    $\begingroup$ Have you tried just sliding an edge loop along both sides and then equaling them out by scaling along the Z axis and pressing 0 ? This would give you control over both sides and you can adjust the height to be whatever you would like. $\endgroup$ – General_Iridium Mar 24 at 9:39
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To follow your approach, you could:

  • K with C to constrain to the horizontal and Z to cut through.. create loops on both sides,
  • In Face Mode, Select the inside faces, and CtrlE Edge menu > Bridge Edge Loops

enter image description here

But, if your desk is mainly symmetrical, I would make only one side, and work on that, under a Mirror modifier, with 'Merge' checked.

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  • $\begingroup$ Oh, that's clever :). Bridge Edge Loops removes the original faces to prevent non-manifold geo, never knew that. $\endgroup$ – Jachym Michal Mar 24 at 12:08
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    $\begingroup$ @JachymMichal One of Blender's many little Easter Eggs :) $\endgroup$ – Robin Betts Mar 24 at 12:12

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