I am trying to bend a part of a modified sphere that is transformed into an elongated piece of pipe. As you can see in the picture, I have done it by using R + Y and then G + X in order to arrange the bends. But, this is not the best of the way as you can see the rings of vertices are fairly random and do not give any symmetrical increment.
Is there a better way of creating this bend:
a. without getting into modifiers,
b. without any empty object approach?