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Im new in blender and i was tryign to rig arms for my 3d project but they would deform a lot. I tried a lot of things, one of them changing weight painting from the automatic one. But now i realized i made a mistake there and i want to reset the values to the original ones. I searched in this page for a solution, i tried selecting the bones, typing spacebar, search weight from bones -> automatic but blender would lag and after that say that that it was not possible to do that. i ve been a lot of days stressed trying to find a solution i would appreciate if someone could answerenter image description here

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You can remove all the vertex groups from the object then try automatic weight. You can select a vertex group and press the "-" button or press the "special button" (marked red) and select "delete all groups".

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  • $\begingroup$ Please explain how to remove vertex groups from a mesh ideally with an illustration of the procedure $\endgroup$ Mar 26, 2020 at 23:54

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