I put all these walls together, snapped their ends to the other faces and merged by distance but I have all these overlapping faces. I tried to use a boolean tool to remove them or to merge edges but it either deletes the build or claims there are no intersections. I've already started this over multiple times. There are two colors now so I can see the intersections and overlap better. There has got to be an easy way to get these parts to stick together and not have all that overlapping mess inside. Help!

enter image description here

  • $\begingroup$ have you tried adding edge loops at the places where the walls intersect, and then joining the vertices at that places? $\endgroup$ Mar 23, 2020 at 10:46
  • $\begingroup$ Are your the pink and green walls a single mesh or 2 different ones? $\endgroup$
    – Bruno
    Mar 25, 2020 at 17:45
  • $\begingroup$ 2 different ones. I made multiple horizontal walls of specific lengths and made them one color and the vertical a different color so I could snap them into place and then see the places where they overlapped better. $\endgroup$
    – J L Lacy
    Mar 29, 2020 at 5:52

1 Answer 1


Dissolve those faces that are overlapping, select them and the ones you want them to connect to and press Ctrl + E --> Bridge Edge Loops to fill them.

  • $\begingroup$ I must not have dissolve set up right because when I select the faces and right click and choose dissolve I don't think I am getting the desired result. gyazo.com/7c955f387094fada57b0f5d19da381c1 $\endgroup$
    – J L Lacy
    Mar 23, 2020 at 21:16
  • $\begingroup$ press ctrl + L to isolate unjoined objects, ctrl+I to inverse selection, H to hide those, this may help you in dissolving. $\endgroup$
    – Lester
    Mar 24, 2020 at 10:54

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .