How to get rid of this strip lines.
I tried to adjust the coloramp but did not work. Any suggestion. Thanks
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Noise textures need coordinates - object works well for this. Without the texture coordinate nodes, procedural texture nodes will default to generated and this is not always the best one (I almost always choose Object or UV). The relevant nodes are in your Mountain River and Snow White > BMD_SnowBump groups. If you need to debug in the future, try muting your mix nodes one by one and see where the issue comes in. With this, if you mute the last mix node and the displacement node, the banding disappears so you know to look in those bits! (I like to use frames instead of groups so I can see everything and use the node wrangler viewer to see what looks like what)