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I am completely new to blender and started to learn it for 2D animation purposes.

I experimented with the grease pencil modifier "Build" but I can't figure out how to convert the animated sequence into keyframes.

I would like to have every stroke converted to keyframes in order to adjust the timing of it, remove/add lines etc. Any ideas?

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You can divide the various strokes into layers, then add more than a build modifier, targeting each one to a single layer. Then every build modifier can be set to start at one certain frame and last for any number of frames.

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  • $\begingroup$ Do you mean to create a new layer each time I draw a line or something else ? $\endgroup$ – Samuel Mann Mar 20 '20 at 7:13
  • $\begingroup$ Create a new layer each time you want a different layer of animation start and timing. $\endgroup$ – josh sanfelici Mar 20 '20 at 8:52
  • $\begingroup$ Or, without the build modifier, you can use the "standard" functions of Grease Pencil, in which you make some strokes, then change frame, then copy the first keyframe and edit it, and so on. In this way every drawing is on one keyframe, which can be manipulated, and there are also advanced interpolation functions. $\endgroup$ – josh sanfelici Mar 20 '20 at 8:57
  • $\begingroup$ The first option sounds more interesting than the second one. The goal is to find a way to gain time over traditional animation (which is the second solution you offers). I guess it can only work for simple drawing. $\endgroup$ – Samuel Mann Mar 20 '20 at 12:37
  • $\begingroup$ So is there a way to export the "build" animation into an edible format that I can then re-import into blender ? or to make some kind of precomps ? $\endgroup$ – Samuel Mann Mar 20 '20 at 14:20

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