I'm doing a 3D map with a single material only using masks to change between terrain types, but once I add more than 5 mix/principled shaders the material turns pink, this issue just happens in the material preview window, not in the rendered preview.
And as you can see it is not a missing texture issue either since it previews just fine if done separately.
I need to fix this otherwise I can't paint on the masks, so if anyone can shed light on the situation I would be grateful, thanks!
I couldn't make the file size lower than 30mb since there are a lot of textures, I hope a google drive link is acceptable? File