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So I've been making a a character and I've fully sculpted, retopologized, and baked normals with this character. I then went to work on making an eye, and when i finished i tried to move the eye inside the head of the mesh, and for some reason it refuses to go inside. Every time i think i've successfully transformed it inside the eye socket, it ends up on the other side of the head altogether. It's like every time i move the eye, it's only sliding along the surface of the mesh rather than intersecting it. I don't understand what happened.

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  • $\begingroup$ Did you happen to leave face-snapping enabled after retopologizing? $\endgroup$ – Electric_Wizard Mar 19 at 2:38
  • $\begingroup$ Yep that was it thanks, i totally forgot i still had snapping enabled $\endgroup$ – Isaiah Mar 19 at 16:58

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