# How to scale the top of a mesh w/o distorting the structure

How can I make the top I need the top of my build narrower than the bottom? On the right, you can see the effect I am trying to achieve. I needed to add windows to the original downloaded build so I just started over with a grid mesh so I could get everything even. Then mirrored and merged to get the four sides. I tried morphing as suggested in a youtube video from a similar question on this site., but it flattened everything out. It's not a cylinder so I can't simply circle select and scale. I am sure there is some simple modifier for this, but I can't seem to frame the question in the proper format to search for it.

• It's a bit free-hand, but have you tried the lattice modifier? Commented Mar 18, 2020 at 12:12

A simple way to do that is to use a 'simple deform modifier' and its 'taper' function.

• Okay, this solution is better. And procedural. :) Commented Mar 23, 2020 at 9:49

One way would be Proportional Scaling.

1. Select the top part and scale it, Keep Z=1 (to keep the height)
2. Enable proportional editing and set it to Linear
3. Use the slider to adjust the faloff distance

• I knew it would be something simple! Worked great - thank you! Commented Mar 18, 2020 at 13:58
• Glad it worked for you :). Make me happy by upvoting the answer as well :). Cheers. Commented Mar 18, 2020 at 14:12
• To be honest with you I thought that's what I did when I check marked it - still new to this. Problem is, I discovered some parts of it came apart and didn't scale, so I started over again. Now it doesn't work at all and I'm perplexed...then wouldn't you know, as soon as I try to record what it was doing, it worked fine! Bangs head on desk.... Commented Mar 19, 2020 at 8:45
• No worries, Blender sometimes acts up :). If you get stuck somewhere feel free to post a new question. Good luck. Commented Mar 19, 2020 at 8:51