0
$\begingroup$

I am very new to Blender, but have experience with GLSL. I want to be able to create shapes using a function that takes in all locations in 3D space, and returns 1, to fill it in, 0, to leave empty (obviously only calculate for a certain region). Is it possible to do this with Open Shading Language (or preprocess the shape using python) in blender? Is this even possible at all?

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.