I was learning about UV-unwrapping the other day, and I have successfully unwrapped and applied a UV texture to my model. Now the problem is that, for some strange reason a certain part of my model remains un-textured.

To fix that, I was thinking about texture painting (with stencil) over that UV map on the untextured region, but I have to create a new image for that, and consequently lose my previous texture. Is there any other way, to paint that region?

A detailed view of the model:

I want to apply a texture paint in the white region

  • $\begingroup$ Can you see if maybe the area in question is actually assigned that material? Also, is that area also unwrapped in the same UV map? $\endgroup$ Mar 17, 2020 at 14:16
  • $\begingroup$ Yea I had unwrapped the complete model, which also comprises of that un-textured area, nonetheless. $\endgroup$
    – Abhishek
    Mar 17, 2020 at 14:25

1 Answer 1


It was just silly of me to not think of this earlier. I just created a new material and assigned the un-textured area into it and then used the same texture map.

  • 1
    $\begingroup$ Which means you should have been able to then select the mesh that was white and assign it to the material you had. $\endgroup$ Mar 17, 2020 at 14:31

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .