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I was learning about UV-unwrapping the other day, and I have successfully unwrapped and applied a UV texture to my model. Now the problem is that, for some strange reason a certain part of my model remains un-textured.

To fix that, I was thinking about texture painting (with stencil) over that UV map on the untextured region, but I have to create a new image for that, and consequently lose my previous texture. Is there any other way, to paint that region?

A detailed view of the model:

I want to apply a texture paint in the white region

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  • $\begingroup$ Can you see if maybe the area in question is actually assigned that material? Also, is that area also unwrapped in the same UV map? $\endgroup$ – Craig D Jones Mar 17 at 14:16
  • $\begingroup$ Yea I had unwrapped the complete model, which also comprises of that un-textured area, nonetheless. $\endgroup$ – Abhishek Mar 17 at 14:25
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It was just silly of me to not think of this earlier. I just created a new material and assigned the un-textured area into it and then used the same texture map.

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  • $\begingroup$ Which means you should have been able to then select the mesh that was white and assign it to the material you had. $\endgroup$ – Craig D Jones Mar 17 at 14:31

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