I am trying to make rain in my scene and I have created 2 particle systems for this, one that is the rain falling from the sky being emitted out of a circle and the other is the splashes from the ground. The ground is working fine but the particles from the sky aren't appearing in the render. I have the render button on in the outliner and I can't figure out what's going wrong.enter image description hereenter image description here

  • $\begingroup$ does the original drop render? (can you share the blender file?) $\endgroup$ – Sanbaldo Mar 14 '20 at 19:15
  • $\begingroup$ Sorry, how do you do that? :D $\endgroup$ – Butnik Mar 15 '20 at 10:33
  • $\begingroup$ upload the blender file here: blend-exchange.giantcowfilms.com and share the link, so we can inspect your scene. $\endgroup$ – Sanbaldo Mar 15 '20 at 11:42
  • $\begingroup$ Thank's, there you go. $\endgroup$ – Butnik Mar 15 '20 at 16:27

some fixes:

  • goto the raindrop object properties > Instancing > switch to None
  • go to the emitter, clear the bake cache and recalculate the bake
  • just to check that drops now are in the render: go to shader and make the drop more visible (for example make the shader less transparent)

result: enter image description here


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