Back in 2.79 there was the ability (in blender render mode) to bake ao maps directly from multires. There was no need for a hp and lp mesh to do this. How can i achieve this in 2.82? The only available maps for baking from multires are the normal and displacement maps. In general what is the proper (and maybe the easiest) way to bake an ao map of a sculpted mesh with the multires modifier in blender 2.82?