Sup yall. I have a texture problem. I'm trying to convert a model from an old version of Blender (2.49b) to the most recent version. However the problem with it is after re-linking the texture, it looks wrong. As you can see, the skirt cuts off into a flat color.

Here's what it's supposed to look like:

enter image description here

And here is what it looks like in the new version of Blender:

enter image description here

I've converted some other models the same way but they didn't have any problems. But this one does. Does anyone know if it's possible to fix that?

  • 1
    $\begingroup$ Did you check in the shader "options" of the "Image Texture" Node, "N" panel in the shader view, regarding the blend mode? I would guess that the blend mode was set to a different option in the old version. $\endgroup$
    – Xylvier
    Mar 14 '20 at 14:11
  • $\begingroup$ This was the issue. I think the blend mode itself was fine, but there's a checkbox that says "Backface culling" that wasn't checked, and once I checked it, that fixed it. Thank you. $\endgroup$
    – Bridgeman
    Mar 14 '20 at 16:12

As we can see here:

demo pic

The texture's color space is set to "Raw".
Since it's a simple color data texture and in png format, it should be "sRGB", which is the default color space when you create an image texture node.

  • $\begingroup$ I fiddled with that already, but unfortunately it didn't fix it. If I change it to sRGB it looks like this: i.imgur.com/01aw3nb.png $\endgroup$
    – Bridgeman
    Mar 14 '20 at 13:52
  • $\begingroup$ how is your color management panel in the render settings? $\endgroup$
    – L0Lock
    Mar 14 '20 at 14:06
  • $\begingroup$ I think those were okay, but I managed to fix it by checking "Backface Culling" under settings in the material properties. Thanks for your reply. $\endgroup$
    – Bridgeman
    Mar 14 '20 at 16:17

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