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I have a lightsaber hilt that I'm trying to bake. I made a low poly mesh first, then I added a subdivision surface modifier to my low poly mesh to make a high poly version. Because I added the subdivision surface modifier to the high poly one, it is smaller (generally) than my low-poly one. Both of the models are shaded smooth. Whenever I go to bake the normals, there are always yellow spots. Just as a note, most of the yellow pieces are cylindrical.

Please help me get rid of the yellow spots. Thank you :)

Here is what I'm getting so far:

Extrusion: .01m. Cage: Active. Margin: 1px. enter image description here

Extrusion: 1m. Cage: Active. Margin: 1px. enter image description here

Extrusion: 1m. Cage: Active. Margin: 16px. enter image description here

Ray Distance: 1m. Cage: Disabled. Margin: 16px. enter image description here

Ray Distance: .01m. Cage: Disabled. Margin: 16px. enter image description here

Ray Distance: .01m. Cage: Disabled. Margin: 1px. enter image description here

Edit: I have gone into edit mode, selected everything and recalculated the normals. It eliminated the worst of the yellow, but there are still a few lines hanging around.

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  • $\begingroup$ Hello :). I'm no expert, but this thread could help: blender.stackexchange.com/q/63525/78972 $\endgroup$ Mar 13, 2020 at 19:59
  • $\begingroup$ Is it not baking because the meshes are too different? $\endgroup$ Mar 13, 2020 at 20:15
  • $\begingroup$ You will probably need to upload the blend file to get a good answer. Make sure that normals is pointing in the correct way on both low and highpoly. $\endgroup$
    – Jackdaw
    Mar 13, 2020 at 22:25
  • $\begingroup$ I cannot figure out how to add a file, do I do it through an external site? $\endgroup$ Mar 18, 2020 at 20:11

2 Answers 2

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I actually just went and baked the normal map with xNormal. Then, I imported it, created a new material and texture and hooked it up. It is a good quality, but I can tell it is jagged in some areas.enter image description here

So, this is more of a workaround rather than a fix, but it's the solution that I'm probably going to be using from now on.

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Had the same issue, the problem was that the normals were facing the wrong way. I corrected the normals and baked as usual. Worked.

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  • $\begingroup$ Hi, thanks for the post. This site is not a regular forum, answers should be substantial and thoroughly explain the solution and required workflow. One liners and short tips rarely make for a good answer. If you can edit your post and provide some more details about the procedure and why it works feel free to restore it, otherwise it may be deleted or converted into a comment. Perhaps add a few images illustrating the workflow and final results. See How do I write a good answer? $\endgroup$ Mar 8, 2022 at 10:33

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