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I have a lightsaber hilt that I'm trying to bake. I made a low poly mesh first, then I added a subdivision surface modifier to my low poly mesh to make a high poly version. Because I added the subdivision surface modifier to the high poly one, it is smaller (generally) than my low-poly one. Both of the models are shaded smooth. Whenever I go to bake the normals, there are always yellow spots. Just as a note, most of the yellow pieces are cylindrical.

Please help me get rid of the yellow spots. Thank you :)

Here is what I'm getting so far:

Extrusion: .01m. Cage: Active. Margin: 1px. enter image description here

Extrusion: 1m. Cage: Active. Margin: 1px. enter image description here

Extrusion: 1m. Cage: Active. Margin: 16px. enter image description here

Ray Distance: 1m. Cage: Disabled. Margin: 16px. enter image description here

Ray Distance: .01m. Cage: Disabled. Margin: 16px. enter image description here

Ray Distance: .01m. Cage: Disabled. Margin: 1px. enter image description here

Edit: I have gone into edit mode, selected everything and recalculated the normals. It eliminated the worst of the yellow, but there are still a few lines hanging around.

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  • $\begingroup$ Hello :). I'm no expert, but this thread could help: blender.stackexchange.com/q/63525/78972 $\endgroup$ – Jachym Michal Mar 13 at 19:59
  • $\begingroup$ Is it not baking because the meshes are too different? $\endgroup$ – Caleb Leavesley Mar 13 at 20:15
  • $\begingroup$ You will probably need to upload the blend file to get a good answer. Make sure that normals is pointing in the correct way on both low and highpoly. $\endgroup$ – Jackdaw Mar 13 at 22:25
  • $\begingroup$ I cannot figure out how to add a file, do I do it through an external site? $\endgroup$ – Caleb Leavesley Mar 18 at 20:11
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I actually just went and baked the normal map with xNormal. Then, I imported it, created a new material and texture and hooked it up. It is a good quality, but I can tell it is jagged in some areas.enter image description here

So, this is more of a workaround rather than a fix, but it's the solution that I'm probably going to be using from now on.

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