I have a lightsaber hilt that I'm trying to bake. I made a low poly mesh first, then I added a subdivision surface modifier to my low poly mesh to make a high poly version. Because I added the subdivision surface modifier to the high poly one, it is smaller (generally) than my low-poly one. Both of the models are shaded smooth. Whenever I go to bake the normals, there are always yellow spots. Just as a note, most of the yellow pieces are cylindrical.
Please help me get rid of the yellow spots. Thank you :)
Here is what I'm getting so far:
Extrusion: .01m. Cage: Active. Margin: 1px.
Extrusion: 1m. Cage: Active. Margin: 1px.
Extrusion: 1m. Cage: Active. Margin: 16px.
Ray Distance: 1m. Cage: Disabled. Margin: 16px.
Ray Distance: .01m. Cage: Disabled. Margin: 16px.
Ray Distance: .01m. Cage: Disabled. Margin: 1px.
Edit: I have gone into edit mode, selected everything and recalculated the normals. It eliminated the worst of the yellow, but there are still a few lines hanging around.