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I have a 3d model that I want to add a butt to. (I am not doing this for NSFW purposes). I have tried various techniques including the inflate tool and proportional editing, but the model appears blocky and out of shape. (subdivision doesn't fix this). What's the best way I can edit a model to add a butt.

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  • $\begingroup$ Suggestion. Show your work or some purely geometric facsimile of it. Your vertex density will determine how much ... non [blocky and out of shape] you can achieve. You might also state your goal such as I want the butt or protrusion to have this kind of appearance _______. There are plenty of human forms that are probably in the public domain that you can use as a reference. $\endgroup$ Mar 13, 2020 at 14:38

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the best way is sculpting at a low resolution with dyntopo or with multiresolution instead if you dont care pretty much of making a retopo after doing a dyntopo sculpt , because dyntopo is triangle based topology, but multiresoltion is quad based topology. thats my two cents...if you need more info tell me...

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Make sure the area in question is an extrusion such as a finger, arm or leg. Increase your vertex density wisely if that meets your goals. Extrusion allows some isolation of your vertex density. A cube can be considered an extrusion of a flat plane. With more vertex density the cube can be shaped into sphere with standard Blender tools in a few seconds. If you are willing to add more vertices anything can be rounded.

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