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I'm sure it's easy to google, but I have no idea how to phrase it to find it. I'm super new to blender and trying to model a spoon, and this is where I'm stuck: enter image description here

enter image description here

How do I get rid of this? I tried doing a loop cut, I tried removing every other edge inside, so I get 4 corners instead of 3 - it only seems to make it worse. Any tips for a beginner?

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Quick answer: you need to inset a little more and be sure that the last inset is planar to the center of your mesh.

Long answer: you need to fix your topology --> You can check here for more info on this problem: How to avoid the wrinkle at the poles of the UV sphere?

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  • $\begingroup$ Thank you very much! $\endgroup$
    – AciD
    Mar 12 '20 at 9:40
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Triangle fan is not needed to achieve round shapes. Use 4-sided faces whenever possible. Try something like this:

enter image description here

You can also add Subdivision modifier at early design stage to see how the shape is rounded nicely even with low amount of faces.

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  • $\begingroup$ Yeah, that's solution for if I would model something like this again, but I needed a solution for this mesh :) But I already got one. thanks anyway. $\endgroup$
    – AciD
    Mar 12 '20 at 9:41

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