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I have 2 objects, 1 plane and 1 rectangle (long cube). I’ve unwrap the 2 (using Smart UV Project) and then created materials (generated type: Empty) for them and tried texture painting them using the same texture. The texture painting for the plane looks ok but for the rectangle, its blurry and seems stretched out.

I tried creating a new material for the rectangle this time using a UV Grid and found out that the grids are stretched:

enter image description here

It seems to me this is the thing that’s causing the blurriness. What do I need to do so that the UV Grid isn’t stretched? The only thing I was able to do is create a material with dimensions 2048x16384 then after that the UV Grid is not stretched anymore:

enter image description here

But the problem with this is when I save the image it is very large (and also its slowing my computer when painting).

EDIT:

Added some images as requested:

UV for plane enter image description here

UV for rectangle enter image description here

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  • $\begingroup$ Can you share an image of how it looks in the UV Editor? $\endgroup$
    – Yogev
    Commented Mar 12, 2020 at 4:13
  • $\begingroup$ Ok, I've added them in the question. $\endgroup$
    – g_b
    Commented Mar 12, 2020 at 6:18
  • $\begingroup$ i.ibb.co/LYS6DBF/d60UA.jpg Try scale it down horizontally. $\endgroup$
    – Yogev
    Commented Mar 12, 2020 at 12:30
  • $\begingroup$ The first thing I suggest is to Apply Scale to the object that seems to deform prior to unwrapping. $\endgroup$ Commented Mar 12, 2020 at 12:35

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