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The bone in between the front wheels is following a Bezier curve (black) and the whole mesh of the forklift (all in one object) follows. I need the motion paths of the wheels (more precice of the wheel bones) as a curve!

Reason:

I want to make the wheel bones follow that curve and point in the direction of movement (for correct steering) and further make them rotate along this curve with a driver. I want to unparent the wheel bones from the root and move them independently on their paths but in sync with the rest of the moving mesh.

Stuff thats not working:

  • I already tried to make the rear wheels steer by IK constraints and a driver bone which reads information of the bezier curve in front of the forklift but that does not do the job for me, since the radii of the Bezier curves I want the bone between the front wheels to follow are to narrow/ cover a too large range of radii.

  • I just can not bing this script to run. Perhaps somebody can explain how I do this step by step?

  • Btracer addon - I could'nt figure out how to follow the path of a bone which is parentet to another bone which is following another path (wheel bone)

  • The Motion Trails Addon isn't maintained anymore - not working on 2.8

Please help, I'm crying. The data is there in front of my eyes but blender does not allow me to use it

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My good Buddy ClockMender has an excellent tutorial on this. \

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  • $\begingroup$ The problem getting the motion path into a curve still exists though. $\endgroup$ – M.Hoppe Mar 12 at 9:06
  • $\begingroup$ The motion path is just visual, thats it. $\endgroup$ – AJCDFIN Mar 12 at 15:13

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