The bone in between the front wheels is following a Bezier curve (black) and the whole mesh of the forklift (all in one object) follows. I need the motion paths of the wheels (more precice of the wheel bones) as a curve!
I want to make the wheel bones follow that curve and point in the direction of movement (for correct steering) and further make them rotate along this curve with a driver. I want to unparent the wheel bones from the root and move them independently on their paths but in sync with the rest of the moving mesh.
Stuff thats not working:
I already tried to make the rear wheels steer by IK constraints and a driver bone which reads information of the bezier curve in front of the forklift but that does not do the job for me, since the radii of the Bezier curves I want the bone between the front wheels to follow are to narrow/ cover a too large range of radii.
I just can not bing this script to run. Perhaps somebody can explain how I do this step by step?
Btracer addon - I could'nt figure out how to follow the path of a bone which is parentet to another bone which is following another path (wheel bone)
The Motion Trails Addon isn't maintained anymore - not working on 2.8
Please help, I'm crying. The data is there in front of my eyes but blender does not allow me to use it