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I have a problem baking a normal map and I tried all the methods, I want to smooth the edges of my object and I used the selected to active method using the frist object as a high poly one with bevel option active and also applyed, I've also tried to use a shader to simulate a normal map with a bevel and bake from it, I've tried to bake from the active object after apply the bevel modifier but this problem with normal maps is still bothering me, please, if someone knows the answer help me, thank you! actual bake with a wired normal

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