I'm trying to cut grooves onto a curved surface without directly editing the geometry.
This is my desired end result that I achieved by Ctrl+B
to bevel and E
to extrude down (Exactly what I don't want to do).
Is there a way I can do this with modifiers or something like that?
I will occasionally need to edit the fine details of the mesh and I can't do it whilst these grooves are physically preset, and I need them there for reference. I also can't bake a normal map for it because the materials are geometry defined and my change too.
Thanks in advance.
2 Answers
You can add a groove using a boolean modifier.
My process would be as follows:
Duplicate some faces from your original, then separate them into another object.
Scale them down, and extrude out some thickness to get the inverse of the groove you want:
Add a boolean modifier on the first object set to difference, and select the new object as the target:
Then, just hide the second object to see the groove:
You could make your extrusion mechanically, as you have, but to 0 height, make a vertex group from the extruded vertices, and aim a Displace modifier at it, followed by a Weld to disappear it when you set the displacement to 0.
- Advantages over the Boolean given by @person ? Not many.. unless the Boolean is playing up because of necessarily coincident faces
- Disadvantages .. you can only edit the unmodified mesh, which contains doubled vertices.
So probably, the Boolean is better.