I am trying to make a rain simulation for a work project, and create wet maps and splashes on impact etc.
Everything is working except for one basic thing. The wet map is only picking up about half or less of the impacts so only some drops are getting hits on the image sequence. The rest seem to be ignored.
I have tried setting the substeps to max and this doesn't do anything. Played with scale influence and radius as well. Even with scale influence on max it still doesn't register all the hits. Tried upping the subdivisions of the rain instance geo ( icosphere ). No effect.
Can anybody help or point me in the right direction ? This is becoming very frustrating as deadlines loom.
Thanks in advance !