Let's say I've imported a model and the importer has created an armature with some disconnected bones that shouldn't actually be disconnected. Specifically, this:
The first descendants of the wrist bone should be disconnected, but I'd like the finger bone chains to be properly connected. As an example, this is how the thumb should look:
How can I do this automatically? Something like:
1. Select all bones to be "fixed"
2. Run an operation
3. Done
So far, I'm stuck doing this manually, by placing the 3D cursor at each bone's head, deleting the bone, extruding a new one from its parent, placing the new bone's head where the 3D cursor is, and renaming it. This is pretty slow and cumbersome.
I can't benefit from Merge Bones (Within Chains), since it doesn't do anything (presumably because the bones are disconnected and not a proper chain). I've tried selecting two bones, two tails, two heads, or one tail + one head; all no luck.