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On blender 2.7, I created a model and i was texture painting using an image (that i previously used made using UV mapping). I've done this before and it worked but this time the texture I want is only visible on the texture paint mode - not on object mode. Can anyone tell me how to fix this? I've added some pictures below showing what's happening. It's my first time animating and i could really use the help thanks. enter image description here

enter image description here

Here is a screen shot of my nodes for reference! (sorry, bit of a newbie here, hope these are right)enter image description here

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  • $\begingroup$ The material shows you are using nodes, but the texture is not present there, you’ll need to add a texture node and reference it. You are using 2.7 and Blender material, not cycles, so I’m not sure how you intend to proceed. $\endgroup$ – Craig D Jones Mar 11 at 7:35
  • $\begingroup$ thanks for your suggestion, do you know how i could add and reference a texture node? I've changed to cycles but im still struggling a bit. Thanks, my mark for this project goes towards my high school certificate and so im kind of stressed and confused! $\endgroup$ – Aimee Ward Mar 12 at 3:44
  • $\begingroup$ Shift-A add menu will give you a list of types, add an image texture node and reference your painted texture. Add a texture coordinate node for us input or an up map node and reference the specific up layer name. The texture node should plug into your shader node color input. $\endgroup$ – Craig D Jones Mar 12 at 8:57
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If the object is pink, it means that blender cant find your textures. It's probably an issue with your shading. Would you mind showing your nodes?

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  • $\begingroup$ Hey, I added a screenshot to the post, i have altered them at all. Hope that it was right! $\endgroup$ – Aimee Ward Mar 11 at 6:57

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