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Whenever I try adding a new object in my scene, it always starts off facing towards the user perspective. How can I make it so that it's aligned to the grid (like the default cube) rather than my view without rotating the object?

Here is a cube that I just added using Shift-A. Unlike the default cube, it faces where my view port is pointing. User perspective facing shape when adding

Vs. Default cube orientation enter image description here

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You can adjust it in the Preferences>>Editing>>Objects.

enter image description here

Or instantly at the lower left corner of the 3D View when you add new models. As Gorgious said in the comment section. enter image description here

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  • $\begingroup$ That did the trick, was not aware of this setting, thank you! $\endgroup$ – kunaynay Mar 10 at 18:49
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    $\begingroup$ @kunaynay Alternatively when you create the object, unfold the panel in the lower left of your viewport and you can check/uncheck it there, along with some other options $\endgroup$ – Gorgious Mar 10 at 19:12

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