I made a character where every element is separated as their own objects. (clothes, hair, eyes, tongue teeth, hands...) Should I join them to be one big mesh or keep them separated? How do I rig this and make weight paintings? I think automatic weights do not work probably. I have experiences that with autoweights I get for example jacket buttons behave in a weird way. Also, my knowledge of riggin is something in these lines "Parent your object to bones with automatic weights and fix with weight paint". After that when I am able to pose my charcter with a very basic ways, I am thinking that the rig is "good enough".