I made a character where every element is separated as their own objects. (clothes, hair, eyes, tongue teeth, hands...) Should I join them to be one big mesh or keep them separated? How do I rig this and make weight paintings? I think automatic weights do not work probably. I have experiences that with autoweights I get for example jacket buttons behave in a weird way. Also, my knowledge of riggin is something in these lines "Parent your object to bones with automatic weights and fix with weight paint". After that when I am able to pose my charcter with a very basic ways, I am thinking that the rig is "good enough".
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You can for example parent any mesh object to bones with 'Empty groups' option and then in weight paint mode paint the weights for that empty vertex group
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$\begingroup$ Thanks. I found one cool addon which I hope would be able to do that weighting part automatically so that I won't need to use too much time with painting. Still not tested it but at least now I have some hope: blendermarket.com/products/voxel-heat-diffuse-skinning $\endgroup$ – Artturi Mar 10 '20 at 13:29