i´m trying to model this armor piece but im getting overlaping geometry in some corners using bevel modifier with bevel weight and subsurf.

My geometry

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The only way i can manage to get rid of them is by adding edge loops but with that i can´t keep the roundness of my object. enter image description here

Any help, advice or suggestions are much appreciated, thanks in advance. If someone wants to take a look at the mesh in blender here´s a download link: https://drive.google.com/open?id=1wat10y8BVTwcdP_rpkes6gixkH9rZwMn

  • $\begingroup$ This happens all the time to me too. I hope you find a solution. $\endgroup$
    – person132
    Mar 10, 2020 at 5:20

1 Answer 1


i say it's the mirror and subdiv-suf modifiers, mess around with their positions in the stack. Mine seems fine though.


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