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i´m trying to model this armor piece but im getting overlaping geometry in some corners using bevel modifier with bevel weight and subsurf.

My geometry

enter image description here

enter image description here

The only way i can manage to get rid of them is by adding edge loops but with that i can´t keep the roundness of my object. enter image description here

Any help, advice or suggestions are much appreciated, thanks in advance. If someone wants to take a look at the mesh in blender here´s a download link: https://drive.google.com/open?id=1wat10y8BVTwcdP_rpkes6gixkH9rZwMn

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  • $\begingroup$ This happens all the time to me too. I hope you find a solution. $\endgroup$ – person132 Mar 10 '20 at 5:20
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i say it's the mirror and subdiv-suf modifiers, mess around with their positions in the stack. Mine seems fine though.

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