In my animation I have a large rectangular object hidden behind a set of panels that I have keyframed to shift positions. In my viewport the rectangle appears to be affecting the face of these panels in a way that I like
Top image is the render animation - bottom image shows my viewport and the lighting I want as final.
When I render the animation that sort of ambient lighting is not present. Any ideas on why and how to get this to work properly?
- I also tried rending as a PNG sequence and when I did that all frames rendered in black and white even though my setting were in RGB (standard PNG export settings)
I am using Blender 2.8 - EEVEE - Bloom effect is on with standard settings.