I'm doing this tutorial:


and at the 11:30 I need to add a circle to use "Bridge edge loops" to connect every vertex.

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As you can see there is 162 vertex, so, I add a circle with 162 vertex...

enter image description here

Then I select the verxtes of the gear and (try to) use Bridge edge loops...

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I followed the tutorial, step by step, almost 5 times in a row (just this day!), and always get the same result.

In the next gift I show you the situation, and some fix that I found, but not the most convenient.

(after use bridge edge loops, rotate the circle 180d over X, and some degrees over Z)

enter image description here

Can somebody explain to me what I'm doing wrong?

  • $\begingroup$ Hello :). This usually happens when the circle has normals pointing in the wrong direction. When you add it, just go Mesh > Normals > Flip and it should work better. $\endgroup$ – Jachym Michal Mar 8 '20 at 7:07
  • $\begingroup$ Negative @JachymMichal it doesn't work. I Added the circle, do as you say, and keep the same behavior. $\endgroup$ – Elbert Villarreal Mar 8 '20 at 10:44

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