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I would like to put the text on the jacket of cable I have rendered. As the Cable itself starts off as a curve which is then converted to a mesh, I need a solution to place it on the mesh and follow itenter image description here

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  • $\begingroup$ Hello :). Is the text an image texture or a mesh object? $\endgroup$ Mar 7, 2020 at 17:25
  • $\begingroup$ I can do either really. Whatever would be easier. :) $\endgroup$
    – A B
    Mar 7, 2020 at 18:02
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    $\begingroup$ Well then, why not just UV unwrap the mesh and put the texture there? :) $\endgroup$ Mar 7, 2020 at 18:04
  • $\begingroup$ I don't know why I did not think of that. Thanks. I'm assuming it will unwrap flat as a cylinder, it won't be a crazy spaghetti mess? $\endgroup$
    – A B
    Mar 7, 2020 at 18:11
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    $\begingroup$ Yeah, it should work well :). The cable is just a basic cylinder. If you run into any trouble, feel free to ask. Good luck. $\endgroup$ Mar 7, 2020 at 18:17

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Just unwrap the black cable and add the text as an image texture.

  1. Add seams to the cable - two around (to cut it from the rest), and one straight (to make it flat).
  2. Connect and position the image texture (either by moving the UV or using the Mapping node)
  3. Done.

You'll need at least three seams here, to unwrap it flat.

enter image description here

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  • $\begingroup$ Hi, followed this exactly but got this? ibb.co/wwz2jw0 $\endgroup$
    – A B
    Mar 7, 2020 at 20:19
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    $\begingroup$ Hello again :). Yeah, that can happen when unwrapping a bent mesh. This thread could help and this addon too. Good luck. $\endgroup$ Mar 7, 2020 at 20:27
  • $\begingroup$ thanks so much for all your help $\endgroup$
    – A B
    Mar 7, 2020 at 20:34

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