I would like to put the text on the jacket of cable I have rendered. As the Cable itself starts off as a curve which is then converted to a mesh, I need a solution to place it on the mesh and follow it
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$\begingroup$ Hello :). Is the text an image texture or a mesh object? $\endgroup$– jachym michalMar 7, 2020 at 17:25
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$\begingroup$ I can do either really. Whatever would be easier. :) $\endgroup$– A BMar 7, 2020 at 18:02
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1$\begingroup$ Well then, why not just UV unwrap the mesh and put the texture there? :) $\endgroup$– jachym michalMar 7, 2020 at 18:04
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$\begingroup$ I don't know why I did not think of that. Thanks. I'm assuming it will unwrap flat as a cylinder, it won't be a crazy spaghetti mess? $\endgroup$– A BMar 7, 2020 at 18:11
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1$\begingroup$ Yeah, it should work well :). The cable is just a basic cylinder. If you run into any trouble, feel free to ask. Good luck. $\endgroup$– jachym michalMar 7, 2020 at 18:17
1 Answer
Just unwrap the black cable and add the text as an image texture.
- Add seams to the cable - two around (to cut it from the rest), and one straight (to make it flat).
- Connect and position the image texture (either by moving the UV or using the Mapping node)
- Done.
You'll need at least three seams here, to unwrap it flat.
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$\begingroup$ Hi, followed this exactly but got this? ibb.co/wwz2jw0 $\endgroup$– A BMar 7, 2020 at 20:19
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1$\begingroup$ Hello again :). Yeah, that can happen when unwrapping a bent mesh. This thread could help and this addon too. Good luck. $\endgroup$ Mar 7, 2020 at 20:27
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