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I have a sphere like this:

enter image description here

When I press Alt+E and Extrude Faces, it works like:

enter image description here

As I'd expect of it. However, when I 'Extrude Faces Along Normals', it works like:

enter image description here

...and I can't tell the difference. What I expected `Extrude Faces Along Normals" to do is something like:

enter image description here

But I can't figure out how to achieve this effect.

EDIT:

enter image description here

I tried the 'Extrude Along Normals' tool on Tool Bar. As you can see in the picture, no luck for this one either.

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  • $\begingroup$ Are you sure for the third image? Try to do it with the gizmo, eventually. $\endgroup$ – lemon Mar 7 at 15:46
  • $\begingroup$ @lemon tried it several times, restarted blender and create new blank files but it still doesn't work as expected. I pressed X/Y/Z while extruding but nothing happened. Strangely when I Extrude Faces(not along normals), X/Y/Z did what I expected. How do I "do it with the gizmo"? $\endgroup$ – Lai Yu-Hsuan Mar 7 at 15:56
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Make sure your pivot point is set to median.
Otherwise it won't work as expected.

enter image description here

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  • $\begingroup$ You're absolutely right! I wonder why there is such a difference though. What does "individual origins" mean in this context...? The origins of each individual face? $\endgroup$ – Lai Yu-Hsuan Mar 7 at 16:44

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