I need to get the same effect as in the viewport, but I can't find a difference in the settings for viewport and final render. All lights are render-activated in the outliner, and in the object properties. Thanks for any help

(I changed the green color a little, so it's not 100% as in the images provided)


Final Render

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    $\begingroup$ Thanks for looking into it, I appended the blend file to the post :) $\endgroup$ – hghtch Mar 7 at 14:54

You can try setup like below.enter image description here

Then adjust "density" and mix shader fac. Then what You also can do is to power up your lights.

| improve this answer | |
  • $\begingroup$ thanks, this helped a lot indeed. I'm just wondering why there's the discrepancy between preview and render without the absorption shader in the first place. $\endgroup$ – hghtch Mar 10 at 12:49

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