I'm trying to create a bunch of low-poly bushes with a particle system. The goal is to not make them "real", that is, I want to keep them as "virtual". I use a Displace modifier to shape the bushes. Using Blender 2.81a and Eevee.
The bush without a modifier is just an icosphere:
The Displace modifier with a Voronoi texture gives it some shape:
Use a particle system to multiply and place many bushes:
Now the problem is that every bush has the exact same shape. Here I move the Texture Coordinate Object 'Empty':
Is it possible to set the texture coordinates in a way that each bush (particle) is at different place in the texture?
I have tried:
- Different texture coordinates (Local, Global, Object) and spaces (Local, Global): no effect
- Use the Displace modifier for the Emitter instead of Bush object: does not do anything useful