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DISCLAIMER: I am quite new, so this might seem like a stupid question.

PROBLEM: I'm trying to model this tree I found some pictures off. I'm doing the branches like this but it is quite tedious. (I can't insert a video?) Basically making a cylinder, loop cutting it, and dragging, resizing, rotating, them to fit over the reference image. Here is pictures of process: enter image description here enter image description here enter image description here enter image description here

QUESTION: Is there a more efficient way of doing this? A tool I can use that bends meshes easier without having to mess with the vertices in edit mode?

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    $\begingroup$ Have you had a look at the shipped Sapling add-on? $\endgroup$ – Robin Betts Mar 7 at 6:54
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Skin Modifier

  • add a new mesh object, go to edit mode, delete all vertices
  • add Skin modifier
  • in edit mode with Ctrl mouse click create a new vertex
  • now you can start draw branch by another click with Ctrl or press E (extrude)
  • change thickness of vertex by cmd+A on mac (Ctrl+A on pc?)

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Notes: you can change size (thickness) also

  • from 3Dview > Properties panel (N) > Vertex Data > Radius X/Y
  • or check or reasign shortcut in User Pref > Keymap > search Skin Resize

Grease Pencil

You can use Annotation or Grease Pencil object to draw branch and convert to mesh and use Skin modifier. But it is probably more work. Like with Annotate tool ** you will have to Convert to GP, than Convert GP to Curve, than Convert to Mesh. Using default Annotate tool generates smooth but vertex intensive line that doesn't fits to Skin modifier later (you would have to use Simplify add-on in step Convert GP to Curve ...

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