I Get the F.B.X right but Cant Get The right Texture. Baking Works Wrong. I've tried diffuse and combined too
$\begingroup$
$\endgroup$
2
-
$\begingroup$ to Bake you need unwrapped whole mesh and each material has to consist from same texture node selected blender.stackexchange.com/a/168511/2214 $\endgroup$– vkliduCommented Mar 6, 2020 at 20:00
-
1$\begingroup$ Does this answer your question? Blender 2.8 - How to bake an ambient occlusion map to a second UV texture on a multi material mesh? $\endgroup$– vkliduCommented Mar 6, 2020 at 20:02
Add a comment
|