I Get the F.B.X right but Cant Get The right Texture. Baking Works Wrong. I've tried diffuse and combined too
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$\begingroup$ to Bake you need unwrapped whole mesh and each material has to consist from same texture node selected blender.stackexchange.com/a/168511/2214 $\endgroup$– vkliduMar 6, 2020 at 20:00
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1$\begingroup$ Does this answer your question? Blender 2.8 - How to bake an ambient occlusion map to a second UV texture on a multi material mesh? $\endgroup$– vkliduMar 6, 2020 at 20:02