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This is a really simple model, I can't get the bevel op to smooth the edges because the normals are wrong.

Normally(!), calculate outside fixes all this, or is this a bug in 2.82?

enter image description here

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  • Recalculate Outside (CtrlN or CtrlShiftN) is Face Normal orientation.
  • What you have marked on screen is Vertex Normal Direction.

Try search for Normal Average. For more info read Blenders Manual bottom part.

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  • $\begingroup$ Thanks - but I've tried that, still got those weird normals.... $\endgroup$ – Mesh Mar 7 '20 at 16:21
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The object has a scale transform, originally it was created from a slab, made from a scaled default cube. Ctrl+A > Apply All Transforms fixed the normals.

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