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I'm having some basic problems with bevels. Or rather with resetting the scale of my object.

To recreate my problem.

  1. Create abox

  2. scale it in x:10, and z 0.1

  3. ctrl+A choose apply scale to deltas

  4. select long edge on the mesh and ctrl+b to bevel. Bevel is not even.

What am I doing wrong?

enter image description here

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  • $\begingroup$ blender.stackexchange.com/questions/7298/… $\endgroup$ Mar 5, 2020 at 12:49
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    $\begingroup$ Why applying scale to deltas on the step 3? Applying scale values (Ctrl+A > Scale) freezes transforms just fine so with that there's absolutely no difference if you scale in Object mode or Edit mode, just make sure to actually use that Ctrl+A > Scale $\endgroup$
    – Mr Zak
    Mar 5, 2020 at 13:33
  • $\begingroup$ I was adviced to use reset scale delta, which makes it look like it worked. Your solution works though. Thank you! $\endgroup$
    – Nomadic
    Mar 5, 2020 at 14:15

1 Answer 1

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Select your object in object mode and hit Ctrl+A and then Apply "Scale"

or

Scale your object in "Edit mode" rather than Object mode, then Ctrl+B "Bevel Edges" in will be even.

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  • $\begingroup$ Thanks but if I do "apply scale" the object starts scaling. I'm happy with the look of my mesh, just want to freeze all transforms. It works when I export and import mesh as an .obj so surely there must be a way in Blender? $\endgroup$
    – Nomadic
    Mar 5, 2020 at 11:20
  • $\begingroup$ What about Scaling the mesh in Edit Mode, you could select the mesh "Ctrl+A" and "S" to scale, then you won't have to use Apply Transformations menu. $\endgroup$ Mar 5, 2020 at 11:58
  • $\begingroup$ If there is no way to reset transforms I will do all my scaling in edit mode from now on. I just need to be careful not to scale in object mode. $\endgroup$
    – Nomadic
    Mar 5, 2020 at 12:11

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