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I'm totally noob to blender and use it only to render isometric sprites from 3D animation. I would like a script to render my animation , rotate my object 45° on Z axis, render again, rotate again etc etc... 8 times so i can get my 8 isometric view sprites. Is it possible?

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    $\begingroup$ Why don't you just set it up as animation rotating the camera and just repeating the the other animation? $\endgroup$ – Martynas Žiemys Mar 5 at 9:03
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  • $\begingroup$ Maybe I'm wrong but i find it easier to rotate only my object $\endgroup$ – Demsay Mar 5 at 9:25
  • $\begingroup$ Not necessarily wrong but... transforming the camera (one object) is faster in general than transforming a bunch (hundreds) of objects. $\endgroup$ – brockmann Mar 5 at 10:16
  • $\begingroup$ I tried the script in the first link provided by batFINGER (thanks): import bpy from math import radians angle = -45 axis = 2 # z-axis platform = bpy.data.objects["Cube"] original_path = bpy.data.scenes[0].render.filepath for i in range(0,8): # rotate the render platform and all children temp_rot = platform.rotation_euler temp_rot[axis] = temp_rot[axis] - radians(angle) platform.rotation_euler = temp_rot; # set the filename direction prefix bpy.data.scenes[0].render.filepath = original_path + str(i) # render animation for this direction bpy.ops.render.render(animation=True) bpy.data.scenes[0]. $\endgroup$ – user89741 Mar 5 at 10:19
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Isn't this just an animation?

  • Length: 8 frames
  • Keyed in Z rotation only, interpolation Linear
  • 0 at frame 1, 360d at frame 9

To copy animation to selected objects from the active object, CtrlL > 'Animation Data'.

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