See if you can help me figure out what’s going on with this basic chair geometry with normals issues.
I recalculate normals and—still have a normals problem.
I check the face orientation. Ok, a little mismatching.
I manually flip the normals but STILL the problem persists. (I tried both red and blue sides to be sure).
So I try an experiment: manually deleting the faces and re-adding them. I delete a face, select the adjacent edges and hit F to create a face.
Still a problem with normals.
I try this again but this time selecting all four edges before hitting F to creating a face. Fixed normals—and this works for all the faces. Can someone help me understand why this is?
- Why are the Recalculate Normals and Flip Normals functions not working here?
- Why must I select all four edges to create a working face? Selecting two edges is (technically) selecting all four vertices,is it not?
- Obviously to go about deleting and re-adding every face is needlessly time-consuming to repeat across the entire mesh. How do I go about this correctly?
Thank you for your time,
John