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How to project a non distorted image, Say this is the background image, and bake it so to speak on an angled plane.

so when the camera is placed just right, it looks Just like the original Rendered:

enter image description here

But when you press seven and you looking at it so you’re looking straight down, it looks baked like this:enter image description here

Basically without going through all the rigmarole of having a plan to Do shadow catching and glossy reflecting and such I just want to take a snapshot of the rendered image with the background and then project that on an angled plane. That way I can just set my stuff on that plane and get the shadows in whatever... Thanks!

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You can use the "Project from view" option from the unwrap menu. That will project the uvs of your object to match the dimensions of your camera. Create a plane an subdivide it a number of times. Place a camera so that it faces the plane at an angle and there is no empty space within the render frame.

enter image description here

Remember to set your render dimensions to the same ones of your reference image. Example 350 * 350

enter image description here

While in edit mode, press u or click on "UV" on the topbar and choose "Project from view".

Create a new material and assign it to your plane. Now add an "Image texture" node and plug it into the color of your shader. Select your image. Set it to "Clip" so that it doesn't repeat outside the camera view.

enter image description here

Result from the camera view Numpad 0:

enter image description here

And from top view Numpad 7 :

enter image description here

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  • $\begingroup$ You are Gorgious! $\endgroup$ – Wally Mar 4 at 20:04

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