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While sculpting a hand dyntopo stopped working after I unionized the last Finger to the hand. It worked for the first four, but after the last it didn't. It shows that it is activated, but it just doesn't add new geometry. I already checked for geometry inside the mesh after the union, but there isn't any. Anyone got an idea, why it is not working?

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    $\begingroup$ have you set your geometry addition size low enough for new geometry? is it doing anything? Picture? $\endgroup$ – dave44 Mar 3 '20 at 17:09
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    $\begingroup$ You can try to make a new default scene and append your dyntopo mesh into it - could help, perhaps? $\endgroup$ – Manu Järvinen Mar 3 '20 at 17:15
  • $\begingroup$ @dave44 Don't know how I can add an picture to a comment, but mydyntopo is set to relative detail, but it doesn't matter how close I am or how low my Detail size is, it doesn't add topology. $\endgroup$ – Sudrago Mar 3 '20 at 17:37
  • $\begingroup$ @ManuJärvinen I don't exactly know how I do that, but I tried to copy all objects into a new project and there it works without any problem. So it seems to be a problem with the project and not with my mesh $\endgroup$ – Sudrago Mar 3 '20 at 17:39
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    $\begingroup$ Great that you got it solved! :) I made an official answer out of that one. $\endgroup$ – Manu Järvinen Mar 3 '20 at 17:41
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You can try to make a new default scene and append your dyntopo object into it - could help, perhaps? Or just copy all the objects to a new project.

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