2
$\begingroup$

I am making a sword attack animation for my character and I want to parent the sword to his right index finger. I read that you have to create an empty, parent the empty to the bone and then parent the sword to the empty. When I tried doing this Blender wouldn't let me parent the empty to a specific bone, only to the whole model. It would also only act as a regular child (following the parents transforms etc.) when I was in object mode. When I tried moving bones in pose mode the sword wouldn't follow. Why is this happening and how do I fix this?

$\endgroup$

1 Answer 1

6
$\begingroup$

The correct procedure to parent the Empty to the bone is:

  1. Select the Empty
  2. Shift select the armature
  3. Go to Pose Mode
  4. Select the bone you need as parent
  5. Press Ctrl+P and choose Bone option
$\endgroup$
1
  • $\begingroup$ this is the correct sequence. still work with blender 2.92. Thanks $\endgroup$
    – risnandar
    Commented Apr 30, 2021 at 22:06

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .