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I am making a sword attack animation for my character and I want to parent the sword to his right index finger. I read that you have to create an empty, parent the empty to the bone and then parent the sword to the empty. When I tried doing this Blender wouldn't let me parent the empty to a specific bone, only to the whole model. It would also only act as a regular child (following the parents transforms etc.) when I was in object mode. When I tried moving bones in pose mode the sword wouldn't follow. Why is this happening and how do I fix this?

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The correct procedure to parent the Empty to the bone is:

  1. Select the Empty
  2. Shift select the armature
  3. Go to Pose Mode
  4. Select the bone you need as parent
  5. Press Ctrl+P and choose Bone option
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  • $\begingroup$ this is the correct sequence. still work with blender 2.92. Thanks $\endgroup$
    – risnandar
    Apr 30, 2021 at 22:06

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